TAG: fixed, added, option, weapon, retail, change, patch, ,  retail patch, retail patch 2186, 2003 retail patch, tournament 2003 retail, unreal tournament 2003,
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Unreal Tournament 2003 Retail Patch 2186

License / Price:
Freeware / $
Category :
Games / Miscellaneous
Requirements :
Publisher / Limitations:
Epic MegaGames Inc. /
Size / Last Updated:
12.5MB / 2008-03-21
TAG: fixed, added, option, weapon, retail, change, patch, ,
retail patch, retail patch, 00 retail patch, tournament 00 retail, unreal tournament 00,
Operating System:
9x/Me/NT/2K/XP
Download:
Download
Publisher's description - Unreal Tournament 2003 Retail Patch 2186
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12 Ratings  
  Retail Patch v2186 Change List.







- now support left handed weapons


- fixed hidden weapons appearing occasionally on respawn


- spectators don't show up on DM scoreboard at end of match


- FPH doesn't change after match ends


- shock combos now work after going through static meshes, and at all angles.


- Fixed when entering a painzone you take double the damage/second in the first

second and the correct amount thereafter.

- added exec function SwitchToLastWeapon (bound to E by default)


- fixed megaspeed DMMutator game option.


- improved bombing run AI (better AI reset between scores)


- fix for CTF flag can't be picked up


- fixed showing flag icon on scoreboard even if holder not relevant


- fixed throwing out minigun screwing up assault rifle


- added server option bBrightSkins to [UnrealGame.DMMutator] (and in the game rules menu). Setting it to true makes player skins brighter.


- fixed rocketlauncher can lock onto invasion monsters (bonuspack)


- change weapon sound pitch when berserk


- added bPreloadAllSkins config option to UT2003.ini, in the [UnrealGame.UnrealMPGameInfo] section. Its false by default.

If true, all skins and character models referenced in .upl files are preloaded. Only set this option to true if you have

a lot of system RAM (512 MB or more). This option reduces the hitch experienced when new players join a multiplayer game during gameplay.

- only allow restartgame() to be called once.


- added a GetWeaponStats exec function, which writes weapon info to the log for tracking down weapon problems


- Fixed VoiceMenu Acknowledgements to use the abbreviated versions if available


- other clients hear rockets being loaded


- fixed local stats for instagib


- fixed domination hud for spectators


- added the exec command "specviewgoal" that will attempt to show

the current goal (be it the flag/ball/dom point or the guy holding

it).


- made flak shell more visible


- dropflag works in net games
 
 

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